Two minutes. One decision. On the phone they already carry.
A drill is one short video with the question built into the moment that matters. The worker chooses while the situation is still on screen. We score the first answer only — and separately, whether they made the right call at the points where the right call was to stop.
Short, active, and it comes back.
Each drill runs about two minutes. The question interrupts the video rather than following it, so attention is part of the format instead of something we hope for. Answer, get told why, move on. Later drills bring earlier topics back a level harder, so what faded gets caught.
Two-minute lessons
Video-native and phone-first. Built for a crew member standing up, between tasks, on a connection that may drop.
First-answer scoring
Every first answer is recorded against the person and the topic. Retries are allowed for learning, but they don't change the recorded score.
Spaced re-testing
Each new drill re-tests earlier topics at a higher difficulty. Retention is built into the sequence rather than assumed.
Hold-points.
A hold-point is any moment where the right move is to stop, hold, or raise it — not press on. Some drills run a clock and reward quick recall. These don't: the screen goes calm, and the only way through is to make the correct call.
Because a judgement question has no clock, a worker chasing a high game score by going fast will fail exactly the questions that matter most. The number can't be improved by rushing — only by knowing when to stop.
Hold-points are designed against the IOGP behavioural markers (Reports 503 and 509), which already name decision making. The aim is to measure against a taxonomy the industry publishes rather than one we invented.
Two scores. They never touch.
The number that makes a crew come back and the number you report to a client are stored separately, by design — so the game can never quietly inflate the evidence.
What the crew sees
Speed, streaks, a place on the board. Built to be competitive, because a score people want to beat is what makes training something they open rather than something they are chased for.
What you report
First-answer accuracy and hold-point decisions, per person and per topic, over time. Speed and retries don't move it.
A readiness screen, not a completion list.
Who is current, who is fading, and who has never drilled a topic — plus first-answer accuracy and hold-point decisions per person. A supervisor can read one row before letting someone start a task; an HSSE manager can read the whole crew. Exportable as CSV for an audit or a contractor questionnaire.
The honest limits. We can show you that decisions improve inside the system, measured the same way every time. We cannot show you that incidents fall — nobody honestly can, and any vendor quoting you a percentage is selling a correlation. If you want that measured, we'll do it with you, against your own incident data, and publish what it shows.
Built for where the crew actually is.
Any phone browser
No app install, no app-store approval, no MDM enrolment to negotiate with IT.
A link
Teams, email or WhatsApp — whichever your crews actually read.
Offline-tolerant
Built to start and finish on an intermittent connection; scores submit when it returns.
Yours to take
The records belong to you. CSV export any time. English today — tell us what else your rotation needs.
Plainly, what this is not. ResponseShield is not an accredited training provider. It doesn't replace your survival, firefighting or induction certificates, and it isn't a formal competence assessment signed off by an assessor. It covers the long stretch between those courses — the ongoing, recorded readiness layer that sits underneath your competence system and keeps what the classroom taught from fading.
Try a drill before you talk to anyone.
Two minutes on your own phone tells you more than any deck we could send. If you'd rather be walked through it, book twenty minutes instead.